The party was ambushed by a cyclops and his retinue of hill giants accompanied by a handful of ogre kin; their lot being affected with various mutations. In among the rocks the party could make out the heads of the various giant kin and something else - an Ogre Mage! The party at first felt it better to not deal with the ogre mage directly but all too soon Meg charged head first into the ogre mage's circle.
Then Vayne taking the shape of a dinosaur rushed at the cyclops. As he bit down he noticed his face change back to that of the dhampyr. The giant was protected from magic and his shifted nature was somehow affected! The battle raged on with Tyne and Quanlian providing support for an enlarged Sigrid while the cleric of the group used her spells to heal the druid after he was smashed by boulders and the mighty weapon of the cyclops.
We ended the game mid battle on a grim note. Will the party be triumphant? Has the Ogre Mage met his match? Will the party be defeated? Stay tuned!
Welcome to the home of the Victorian and Edwardian science fiction game – When the Navy Walked! This blog is dedicated to expanding the hobby through GM and Player roleplaying tips, reviews of wargame products, exciting after action reports, terrain building tutorials and general hobby discussion.
In this blog you will find a myriad of gaming tools. The aim of this blog is to cover a wide spectrum of the hobby from fantasy roleplaying, pulp, scifi, and steampunk to historic miniatures, card games and board games. Be sure to check out the audio podcasts of the Chronicles of the Six and other roleplaying games and shows or join the discussion over at the forum by clicking on the steampunk goggles picture.
Thursday, February 2, 2012
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