I wish I would have taken some photos of last nights game. In the Dragonalance game they signed aboard the Harkangel with Captain Frost and company. The Harkangel is a rip off of Captain Harkness' ship from the anime with several steampunk modifications plus magical accoutrements.
The captain took a day to allow his crew to show each party member to their respective duty stations. Some were tanners while others were riggers and gunners. They enjoyed the descriptions of the sails and how the airship moved around rather quickly.
At first the party had problems trying to navigate and properly work together with the crew to sail the ship but after some growing pains which tacked on three more days to Hi Lo the party seemed to get the hang of it.
While cruising at altitude of 6,000 feet they saw through the spy glass something happening just east of the swamps. Asking the captain's permission they decided to take a closer look. At about 2000 feet they saw that the lead sloop was flying the colors of Palanthas and was being chased by two brigs flying no colors and a schooner. The lizardmen crew of the other three ships left no doubt as to the nature of the attack.
A battle ensued where the party was able to test their new gunning skills and ship skills with the helpful assistance of the three lizardmen ships. It was a good but quick battle that lasted all of a minute of extended combat rounds. What I mean by this is while we did use the standard rounds I told the party that the actual time was over several minutes as the guns were reloaded and fired and the ship moved closer. In actual time the battle took about thirty minutes but ended wit the rescue of the Palantas sloop and the defeat of the lizardmen.
Several spectacular things happened during the battle. Delilah got a critical hit on the large blackscale lizardman on the lead ship causing him to lose much of his health. She did this while up in the rigging of the airship as it was grappling with the larger brig. Telane the gunmage used the ships cannons to effect sinking the schooner and blasting large holes in the sides of the brigs. Kas the kender used his bullets to cause much superstition to the lizardmen who thought his magic the evil of the sea witch. The witch Galandra tossed magic at the lizardmen while the gunmage used burning hands to torch the rigging and several lizardmen from the smaller of the brigs. Finally, Xotchil provided much needed cover with her ranged attacks and healing while the centaur Firenaze blasted the enemy with his magic. The party of gnomes aboard the ship also used their crossbows to devastating effect while lead by Kas. The lizardmen tossed spear volley after spear volley at the Harkangel and the ship took damage from the lizardmen's artillery.
The highlights of the roleplaying portions of the game. Before the party left dock Kas the Kender found a Gnome Flinger mounted at the stern of the ship and used it to travel across Palanthas before shipping out with the crew. Xotchil made an excellent meal which was enjoyed by he party in the captain's quarters. There was much roleplaying between the crew and the party. The party was impressed with both the charisma of the crew and their manners toward the ladies.
Welcome to the home of the Victorian and Edwardian science fiction game – When the Navy Walked! This blog is dedicated to expanding the hobby through GM and Player roleplaying tips, reviews of wargame products, exciting after action reports, terrain building tutorials and general hobby discussion.
In this blog you will find a myriad of gaming tools. The aim of this blog is to cover a wide spectrum of the hobby from fantasy roleplaying, pulp, scifi, and steampunk to historic miniatures, card games and board games. Be sure to check out the audio podcasts of the Chronicles of the Six and other roleplaying games and shows or join the discussion over at the forum by clicking on the steampunk goggles picture.
Saturday, February 4, 2012
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