Here's the link!
http://support.woundedwarriorproject.org/individual-fundraising/RunForVets/
Welcome to the home of the Victorian and Edwardian science fiction game – When the Navy Walked! This blog is dedicated to expanding the hobby through GM and Player roleplaying tips, reviews of wargame products, exciting after action reports, terrain building tutorials and general hobby discussion.
Well today's playtest was fantastic! The titanians silver scream beam and.cold fusion weapons brought forth all manner of nasty BMovie greatness. We were able to test the rules for the Weedies, Titanians, Giant Radioactive Blob and the Yetis.
We played several games all paying about an hour. The effects went well too with Tornado Buttered Popcorn being what we pulled. The last game.featured a tornado and the Giant Radioactive Blob. The Hillbillies had to work hard to defeat the blob.
In all I only had to make a slight change to how the Blob worked and everything else worked very well.
The tornado as well as the blob will be special order items but yes you will be able to get them.
Thanks to everyone for coming. Building by Miniature Building Authority.






The twelfth level superdungeon party decided to try to catch the patrol that had left the fort before they attacked it. Using the knowledge of Robert the Captain turned prisoner they avoided the double back and arrived safely at the meeting place where a Beholder and his group were plotting on attacking nearby settlements.
The sneaky party caught the force by surprise! I rolled a three for the deepwood snipers on sentry and a two for both the beholder and illithid.
Fifty eight points to the beholder before it even acted and the combination of fireball from bard and lightning bolt from their dragon cohort toasted the illithid. Fun game!
As our heros neared Kenderhome their lookout spotted three Lizardmen airships in the distance but closing fast! The party and crew of the Harkangel did a good job fighting off the lizardmen and Draconians. The battle lasted three full minutes worth of combat rounds in which spells, cannons, and arrows were exchanged. In the end only the larger of the ships crippled away into the night sky.
The party captured one lizardmen crew and forced him using magic to tell them why the lizardmen where after the party. The pitiful creature told them that the demons which were awoken by the humans who they helped escape fein the swamp demanded their spelljammer helm back. In further investigation including a blood walk spell the party learned that the big bad demon was in fact a fiendish greater barghast and not the baylor he impersonated.

